We’ve seen many companies turn to computer games to train employees in many different areas. It’s seemingly the new trend to reach out to the gamer generation.
Deloitte & Touche is reaching even younger to high school students with its Virtual Team Challenge for High Schools (VTCHS) business simulation tool designed by BrandGames.

About 5,500 students from 100 high schools in the U.S. are participating in the program which runs for a month until March 24th. Students work in groups of 4 to plan mock fundraising events for a company. The teams compete to see who can raise the most money, which will result in their high school receiving a grant and a donation to the United Way.
The goal: To train employees on basic business, ethics, financial and decision-making skills.

Students spend about 45-90 minutes at a time in the virtual environment where they take on virtual characters and tackle various business issues. Teachers introduce new themes at the beginning of each week to train students with different challenges. The class is briefed with a lesson prior to each virtual session.
You don’t necessarily need computer games to speak to the gamer generation. But ask yourself what is your company doing differently to reach out to them?
---------------------------------------------------------------
The Beacon Group is an authority and global pioneer in the field of organizational development. Hundreds of companies across various industries have used the firm’s assessment products and advising services to leverage their investment in Human Capital. With a strong focus on innovation, The Beacon Group delivers cutting edge perspectives to corporations facing a range of organizational challenges. Clients including Mercedes-Benz, McDonald’s, Xerox, Sony and SAP have used The Beacon Group’s services to grow their thriving businesses. For more information visit www.thebeacongroup.ca